Category Archives: Interviews

Featured: Nathan D. Paoletta

“Self, don’t abandon projects when they frustrate you. Keep them around and take more shots at it. The only way to get better is to do the work. But it’s also ok to finish something and decide not to put it out into the world. Your development as a designer is not contingent on your […]

Featured: Becky Annison

I’ve been roleplaying since about 1990 and I don’t think the hobby has ever been so vibrant and rich … there has never been a better time to be a gamer. Update [20 Feb 2019]: Becky’s new project, Bite Me! is now available on Kickstarter. Play as badass werewolves, navigating pack dynamics and exploring emotional relationships. […]

Featured: Derek A. Kamal

So even though Thunder City or The Homes are fixed worlds, there is enough going on in the margins, and enough wiggle room for creative players, to hopefully make it feel bigger than it actually is on paper. We take a look this week at the wonderfully imaginative worlds of Derek A. Kamal (he/him). Derek […]

Featured: Jason Morningstar

There are no secrets, and I write all my games predicated on the assumption of love and trust among players. This week we are featuring Jason Morningstar (he/him), chief designer at Bully Pulpit Games (www.bullypulpitgames.com) and one of the most thoughtful designers crafting new niches in the hobby. He has designed countless games, including one […]

Featured: Hamish Cameron

Picture of Hamish Cameron in B&W with hand reaching for camera

RPGs as a medium allow us, the players, to reinsert and reconfigure […] to suit the concerns that are most relevant to our lives. In this week’s feature we meet game designer Hamish Cameron (he/him). Hamish publishes games through Ardens Ludere (www.ardens.org) and joins us from Portland, ME. His most acclaimed work, The Sprawl, explores […]